S.T.A.L.K.E.R.: Clear Sky Free Download Repacklab
S.T.A.L.K.E.R.: Clear Sky Free Download is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories. With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. Repacklab.com sexy games
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There are no more old enemies or friends – now, everyone watches out only for themselves. The Factions War has begun. The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins. What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel – S.T.A.L.K.E.R.: Clear Sky.
The gameplay of S.T.A.L.K.E.R.: Clear Sky is mostly reminiscent of that of Shadow of Chernobyl, but benefits from a new set of features with the new engine. The game area is composed of many remodeled areas featured in Shadow of Chernobyl, including the Chernobyl Nuclear Power Plant. New areas include the Great Swamp, the ghost town of Limansk-13 and the Limansk Hospital, though locations such as Rostok and Pripyat do not make a re-appearance. As a shooter game, S.T.A.L.K.E.R.: Clear Sky features a large variety of weapons, mostly weapons from the previous game. New additions include the RP-74 machine gun (based on the PK machine gun), the HPSS-1m (based on the Browning Hi-Power) and the Hunting shotgun based on the TOZ-34. S.T.A.L.K.E.R.: Call of Pripyat
(interestingly, both latter weapons were originally meant to be featured in Shadow of Chernobyl, but were cut during development). Combat alternates between the player fighting mutants (mutated animals) and the player fighting hostile humans. The mutants featured in S.T.A.L.K.E.R.: Clear Sky return from Shadow of Chernobyl, with updated AI. Human AI is also improved, and NPCs now gain the ability to throw grenades left at their disposal. The artifacts also return, although the player will now need to use one of three available detectors in order to detect and pick them up. Artifacts typically increase the player’s resistance against specific types of anomaly, endurance, and radiation absorption, the latter artifacts having no downsides at all.
The game opens as the protagonist, Scar, is seen guiding an unknown Ecologist team through the Great Swamp. However, as they approach, waves of mutants start rushing through the area, and soon psychic waves break through the area. Later, Scar wakes up in the base of the secret Clear Sky faction, a secret and independent Zone faction dedicated to researching and understanding the Zone in order for humanity to better understand what kind of phenomena it is facing. As Scar is still lying unconscious on the bed, the faction leader Lebedev and his right-hand man Kalancha remark that Scar’s brain is relatively intact, a strange occurrence as any human exposed to an emission dies. As Scar wakes up, Lebedev explains to him his situation. However, they are soon interrupted as one of Clear Sky’s outpost requests for reinforcements. Lebedev then sends Scar to help the patrol at the outpost. Rust
However, as he approaches, an emission occurs, and Scar is hit yet again, to wake up once more in Clear Sky’s base. Lebedev is amazed by Scar’s survival and theorizes that the Zone is being disrupted by a dramatic increase in energy emissions, emanating from the Chernobyl Nuclear Power Plant in the center of the Zone. Human activity is believed to be the cause. In other words, the emissions are part of an “immune response” by the Zone itself. Someone has made it to the center and the Zone itself is trying to consume that person in order to preserve its secrets. Besides endangering all the Stalkers in the Zone, the emissions are also interacting with Scar’s body and immune system in a unique way that will eventually kill him if they continue. Furthermore, if the emissions continue the Zone could eventually become highly unstable, and run out of control.
Weapon Customization System
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use “blind-fire” techniques. Light machine guns have been introduced. There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant. Fallen Doll Operation Lovecraft
directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants. Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player’s nervous system shuts down, resulting in the player’s death. One of the most prominent gameplay features of S.T.A.L.K.E.R.: Clear Sky is the Faction Wars system. This system allows the player to take part in wars between factions (three wars are available: Loners and Bandits, Duty and Freedom, and Clear Sky and Renegades), and help out the faction of the player’s choice (except in the Clear Sky/Renegades war, where the player can only side with Clear Sky) by capturing strategic outposts to later assault the enemy faction’s headquarters.
OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
Processor:Intel Pentium 4 2.0 Ghz / AMD XP 2200+
Graphics:128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
Memory:512 MB RAM
Sound:DirectX® 9.0 compatible sound card
Hard Drive:6 GB free hard disc space
OS: Microsoft® Windows® XP/Vista (SP1)
Processor:Intel Core 2 Duo E6400 / AMD 64 X2 4200+
Graphics:256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
Memory:2 GB RAM
Sound:DirectX® 9.0 compatible sound card
Hard Drive:10 GB free hard disc space
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